The online racing simulator
Searching in All forums
(976 results)
Michael Denham
S3 licensed
I am not sure that's more realistic. Changing all of your setup parameter in real life would take quite a while, so I don't think you should be able to pit and rejoin immediately without losing your laps.
Michael Denham
S3 licensed
GPL managed this in 1998 Okay, it was not all based on physics calculations like people would think it should be in LFS, but it had the same effect. I think it could be included with a very simple calculation, just take the wheel speeds and the force with which the tires make contact to figure out the forces involved in the collision.
Michael Denham
S3 licensed
If your car is loose, you have oversteer, if your car is tight or pushing, you have understeer. I don't know much about the drafting stuff in Nascar though, someone else can explain that...

I think once the aero model is improved, it will be interesting to have stock cars and a couple more ovals and be able to compare LFS to Nascar 2003, as a benchmark for oval racing.
Michael Denham
S3 licensed
Quote from Cr!t!calDrift :Not from what I have heard

I don't remember the last time I saw a wrecker in S2...I'm sure it happens on occasion, but if it does, they are kicked and usually banned from the server. In some cases, a ban can extend to a large group of servers, meaning the individual can't just jump on any other server and do the same. I've only experienced wreckers maybe once every few months personally.
Michael Denham
S3 licensed
I'm not too bothered about the result to be honest. Who are we trying to convince? The people that don't like LFS will not buy it even if LFS has a lot more votes. It will just be more ammo for people who love talking about LFS fanboys. I used to visit RSC a lot, but I only visit LFS forums now. Not sure why, just haven't had that nice feeling at RSC that I remember.
Michael Denham
S3 licensed
Funking awesome! Can't wait to see Hot Fuzz this weekend!
Michael Denham
S3 licensed
Quote from LRB_Aly :Something's bothering me. I hope that the "new" diff ain't gonna replace the closed diff just because you can make it behave almost the same. If very high preload settings showed to be faster then "normal" ,rl ones then it would be useless. Well I hope that this ain't the case but we probably have to wait for more laptimes/setup data.

Yeah, this improvement to the diff won't solve the underlying problem that is thought to exist with the tires that make the locked diff so fast... But I would imagine it would lessen the difference in times between using a locked diff vs clutch pack. Although I don't know how much it will help those with godly car talents that can drive around any instability in a setup. Maybe more beneficial to guys like me who are only fairly quick and consistent with a stable car.
Michael Denham
S3 licensed
Quote from AndroidXP :Yes you do

Thanks! I guess the next thing is to figure out, for a particular power/coast percentage, what value preload needs to be at or below in order to have it not determine locking under power/coast. I wonder what the best way to go about this would be (rather than driving it and doing it by feel). Perhaps there's something in one of the replay analyzers that could help with that...
Michael Denham
S3 licensed
Quote from AndroidXP :If you set the preload very high and the locking factor low, then it could happen that the generated locking force is never higher than the preload, making the power and coast settings obsolete as only the preload will be in effect.

I think I experienced this today in the XRT. Initially I had 35/35 and 250Nm preload. When in a coast situation slowing down into the 1st right hander on AS Nat, I was happy with the balance of the car. I then reduced preload to 100Nm and ended up with significantly more oversteer in the same situation (still at 35/35). So I guess the preload provided more torque than the locking on coast, which kept me more stable. Reducing the preload meant I ended up relying on the (lower) amount of torque provided in the coast situation.

If someone can please let me know whether I am interpreting this correctly, I would appreciate it!

If so, I assume the best thing to do would leave the preload low (100Nm or less perhaps) so that under a coast/power situation I am relying on my coast/power locking percentage, and then increase the coast locking to reduce my corner entry oversteer.
Michael Denham
S3 licensed
There are two things that fairly regularly frustrate me, and it's more experienced guys as well sometimes, not just the new guys...Firstly, as mentioned already, asking for setups during the race, over and over, then complaining because nobody responds (because we're racing). Secondly, someone coming online, one lap into a race and voting to restart continuously, telling everyone else to restart, and then complaining because people don't listen. Those just scream 'lack of respect' to me. I can deal with it now and then, it's just bad when one guy does it and then I see him the next week and he's still doing it and I know he's never going to learn!
Michael Denham
S3 licensed
Jayhawk just didn't round off to two decimal places....so it would be $54.49 at the time jayhawk calculated it.
Michael Denham
S3 licensed
Yeah! S2 for birthday and then a wheel for Christmas
Michael Denham
S3 licensed
I was just talking to some guys yesterday about how much I miss the old intros. The Chain will always always be "the F1 intro music" to so many of us, and I am still just as pissed that it was changed as I was when it happened!
Michael Denham
S3 licensed
I would find it a shame if the XRG could even use road supers let alone slicks. With the normals, it just feels great, and it actually teaches you something about car control... LFS is such a diverse sim. With just slicks being used you would basically have a bunch of different cars that all grip very well but go different speeds down the straights.
Michael Denham
S3 licensed
Quote from aoun :Yep, and i never thought id see a championship winning team go down the drain so fast these days..

How about Ferrari in 2005? Ferrari won all but three races in 2004 and took their 5th consecutive championship, then didn't win a single race in 2005 (unless you want to count the US GP, where only three teams started....).
Michael Denham
S3 licensed
Quote from dewyl :look guys i think this rFactor track looks like kyoto ring isn't it..

Haha, if you want to play the "this looks like" game, why don't we start with almost all the cars in LFS If we are saying that taking inspiration from something that already exists is a no-no then that's not a good thing for LFS
Michael Denham
S3 licensed
Quote from dawesdust_12 :Well, if I could buy a lambo for 50,000$ I would for sure make it my #1 pick compared to a Ferrari or Mclaren at several Million.

I think the point undertech was trying to make is that only a small proportion of people are even interested in that type of car. If you look at people who have spent say a total of $50-100k on vehicles, a large proportion will have a fairly luxurious car and an SUV or truck, or some similar combination. A smaller proportion of people desire an unpractical, uncompromising sportscar. Of course, members of a forum like this are certainly members of the minority, as a lot of us would choose a sportscar over an SUV or luxury car...Just as people who are really into RC racing and spend lots of money on that will be happy to pay for the game.
Michael Denham
S3 licensed
Sure, you can get a fun RC car for $100, but if you want to compete, it's going to cost you a lot more than that. Lets say you want to race 1/10th Electric cars. Using really approximate figures, you could spend $200-400 on a chassis, $50-300 on a speed controller, $100 or so on a motor, $150 or so on a few batteries, $100 on a battery charger, $100 on a transmitter, however much for receiver, servos, few sets of tires, spare parts etc etc etc. It's been 10 or 12 years since I've been in the RC scene, so I don't know how much you need to spend to compete now, but even if you just look at the basic costs there you're looking at close to $1000 once you take all the little things into account. If you want to buy secondhand I'm sure you could get set up for a fair bit less, but at the same time I'm sure a lot of the top guys spend thousands....
Michael Denham
S3 licensed
Yeah! It was raining in the morning, and then cleared up in the afternoon. Where we race it's usually pretty windy so if it is crappy in the morning it usually blows over by lunchtime!
Michael Denham
S3 licensed
Quote from Ball Bearing Turbo :Next time get a movie

Yeah, I wish I had been able to!

Someone just posted up a few pictures from yesterday, and there's one of me driving the 240...
I raced a real life XR GTR :)
Michael Denham
S3 licensed
I was autocrossing this weekend and was offered a drive in a Street Mod S13 240SX. The pictures below are all of the owner driving the car at previous events, as I don't have any pictures of me driving it...

I am used to racing my Miata in stock class, which is a real momentum machine. On the tight courses we run, the Miata is ideal (apart from the lack of power!) and I usually end up finishing pretty close to the front despite running with stock suspension. I have driven a few other more powerful cars (S2000, Sti, etc), but nothing like this 240. It weighs about 1150kg compared to 1100kg for the XR GTR in LFS, and has around 450hp, but it's tuned more for torque and quick spool up. On street tires it would be street legal, but would need to be set up a bit differently and with a cat to pass emissions tests.

Pulling up to the start line, I found the clutch easy to modulate. The owner suggested I launch at about 3,500rpm, so at the start I held it around there and then once the clutch was fully engaged I nailed the throttle. Full power spun up the 295's on the back all the way through first gear, and I was quickly into second, which would be good for the rest of the course. With a few tight slaloms to start, I felt out the balance of the car and realised that it wouldn't change direction quite as quickly as the Miata (as expected) and nudged into understeer at the limit on a neutral throttle. Coming out of a tight left there was a faster sweeping right and a chance to nail the throttle. There was no lag, just a rapid but progressive increase in power. I had to brake hard for the following left-hander (which I didn't even have to lift to take in the Miata), and then another slalom. At the back of the course was a 180 degree sweeper, and I once I was on a good line heading towards the exit gate I applied full throttle. Again, no lag, just acceleration. Coming towards the exit of the corner, I was really getting into the boost and the back stepped out, but with a quick stab of opposite lock I made it out without needing to back off the throttle. The rest of the course was pretty tight offset gates and slaloms, and I just focused on avoiding the cones in a car that's a bit wider and less nimble than mine. I managed to carry good speed through the last slalom and pinned the throttle towards the finish. Again just a little bit of opposite lock and once across the line I was hitting the rediculously good brakes to come to a halt and then move the car back into grid.

Compared to the Miata it is obviously not as nimble, and not as much fun in the tighter sections, but it really moves! With the wide tires it just grips as you accelerate, so you really have to make the most of the power when there's any room to do so, before hitting the brakes for the next section. Things came up very quickly in one or two places, but I was able to keep on top of it and posted a time within a couple of tenths of the owner of the car (although he hit a few cones and my run was clean).

I was surprised to be able to push it as much as I did, as I only had the one run, but it was pretty easy just to hop in and drive. I have had no experience driving cars that really accelerate well in real life (Impreza Sti accelerated quickly on the same course, but did not compare), yet it wasn't too much of a problem. The car was set up well and I'm sure LFS has helped my reactions and knowledge of how quickly things can come up on you in a fast car on a tight course. Incidentally, my time was 0.1 seconds faster in the 240 than my stock Miata. I was using last years tires on my car, which probably cost me about a second compared to brand new rubber, but I'm sure I could have made up a couple of seconds in the 240 with more seat time. On a tight course like this, though, there's not a huge difference in times. On a quicker course like you see in the US, I wouldn't see which way the 240 went.

Here are some pics of the car (driven by the owner in these shots, not me)....one of them was a display of Kumho's new coloured smoke tires last year.
Michael Denham
S3 licensed
Quote from wark :Accolade's 1988 GP Circuit

http://www.youtube.com/watch?v=UiTWIDbD8Q4

Still have the music stuck in my head.

Niiice I had forgotten all about this one! Hard to forget that music though, you're right
Michael Denham
S3 licensed
Geoff Crammonds F1GP got me into regularly playing racing games when it came out in '92, then played GP2 when that came out in '96. Played that until GPL came out in '98 and then started on LFS in 2002. Kept playing GPL until a couple of years ago. I really must reinstall it and give it another go sometime Maybe I can improve on my rank now, but most likely I'll be a long way off! Before GP I did play a few games but not for as long as I'd play F1GP at once!
Michael Denham
S3 licensed
You could try reducing the front or increasing the rear ARB, perhaps try one and then the other and do a few races with it each way, see if you feel a difference and which you prefer. Some setups also have a lot of rear toe in, which helps with stability. Reducing that or setting it to zero would help the car rotate. I can't answer your question about whether reducing the front ARB or increasing the rear ARB would be better from a theoretical point of view, just say to try both options and see what works for you. You could download Bob's Setup Analyzer as that can let you know the proportion of roll stiffness that the ARBs are providing, to give you an idea of which adjustment to make. Can't find a link for it right now...
Michael Denham
S3 licensed
Yeah, good to see the news! I like the email updates they provide.

I can't wait to hear more about how it will work. I imagine the costs will be quite a lot more than your average sim due to how it is set up, but it sounds like a great idea that could raise the profile of sim racing.
FGED GREDG RDFGDR GSFDG